#ifndef __C_STATE_IN_GAME_H__
#define __C_STATE_IN_GAME_H__
#include "Core/CState.h"
#include "CCircle.h"
#include <vector>
class CStateInGame: public CState
{
public:
	CStateInGame():CState(){
		
	}
	~CStateInGame() {}

	void Init();
	void Update();
	void Render();
	void Exit();
	std::vector<CCircle> m_listObject;
};
#endif